Sunday, June 8, 2014

Turbo Esprit (Durell Software, 1986)


Written by Mike A. Richardson for the ZX Spectrum.
Converted for the Amstrad CPC by Nick Wilson and Mike A. Richardson.
Spectrum and Amstrad loading screen by Dave Cummings.
Converted for the Commodore 64 in 1986; credits unknown.

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INTRODUCTION & GAME STATUS

A lot of you might know how this one will end before it even begins, but let us just say, this entry is an introduction to the game for those of you readers who have for some reason never really tried this game out properly. Myself included, in fact. Durell's Turbo Esprit can be called the progenitor for games like Grand Theft Auto for a good reason, as it was the first free-roaming 3D driving game ever. The reason why I never got around to properly give it a try is mostly because I missed the greatest hype period when it was new, and later on, the look of it just never really appealed to me. I'm not even much of a fan of the GTA series. But now, because I had the feeling the Spectrum was once again getting left out of the spotlight, I decided I would finally give it a proper go, and give an honest review of how the game feels for a beginner, 28 years after the game was released, and compare the three releases while at it.
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