Originally written by John Heap and Fred Gray of Denton Designs for the ZX Spectrum 128k.
Converted for the Atari ST by Ian Brown and Bob Weir, with graphics by Steven Cain.
Credits for the DOS version are currently unknown.
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INTRODUCTION & GAME STATUS
While Lemon64 was offline for an unnaturally long period, I decided to write about a game that has always somehow intrigued me, but I never really got to play it when it was a new and exciting thing. Since the game was ever available for the 128k Spectrum, DOS and Atari ST (although I didn't even know about the DOS and ST versions until I started digging up information for the Unique Games features), Where Time Stood Still effectively escaped my young gamer experiences. I was very much aware of it, though, as it was advertised in the 1988 Ocean catalogue that came with the box of Daley Thompson's Olympic Challenge, bundled with my first Commodore 64, and it was one of the only things in that catalogue that I really wanted to try out. But alas, the experience would only come in the age of emulation, and by that point, it was already too late to make any sort of wow-effect, and my seriously multiplied hatred for isometric adventures didn't help. So, why am I doing this again? Besides the reason mentioned above, I wanted to have a go at the 16-bit conversions and see if it manages to uninspire me any less. Perhaps then, I might understand the game's and the genre's appeal slightly more.
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