Developed by Mr Chip Software for the Commodore 64: Coding by Shaun Southern, graphics by Andrew Morris, testing by Peter Liggett
Converted by Icon Design for the Commodore Amiga in 1987: Coding by Laurence Vanhelsuwé, graphics by Jon Brennan, music by David Whittaker
Converted by Icon Design for the Amstrad CPC and ZX Spectrum in 1988: Coding by Paul Murray and graphics by Ed Knight
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INTRODUCTION & GAME STATUS
Late in the 1970's, BBC television started showing a series about motorcycle trials called Kick Start. This programme greatly inspired a young programmer by the name of Shaun Southern, who in 1985 made a computer game somewhat based on the concept, and titled it Kikstart, which eventually spawned a sequel. One might wonder, why have I chosen to write only about the sequel to one of the most important budget titles of all time. I could say that the original doesn't have as interesting conversions as this one, but my excuse is really that I never really cared for the original, and I never learned to play it properly. But since I'm not very likely to be doing a proper comparison of the original Kikstart games, I might as well write up about them as another post scriptum after the main subject.
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