Friday, October 17, 2014

Killed Until Dead (Accolade/US Gold, 1986)


Developed by Artech Digital Productions, Inc. for the Commodore 64: Deadly Design by Michael Bate and Rick Banks; Killer Code by MaryLou O'Rourke; Sinister Sound by Paul Butler; Gothic Graphics by Scott Fiander and Grant Campbell

Converted for the Apple ][ by Distinctive Software Inc., and released in 1987 through Accolade: Killed Code by Allan Johanson; Gothic Graphics by John Boechler

Converted for ZX Spectrum and Amstrad CPC by Canvas, and released through U.S. Gold in 1987: Killer Code and Sinister Sound by James Cornelius Bowman; Gothic Graphics by Dawn Drake, Simon Butler and Steve Cain

Released in the USA by Accolade and in Europe by US Gold.

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INTRODUCTION & GAME STATUS


Our horror themed month's first entry with no straight connection to any movie comes from Accolade. My good friend Bob from Sweden introduced me to this game almost 10 years ago, so this entry is again inspired from his influence on my retro gaming knowledge - thanks, buddy. Of course, one could argue that this particular game has little to do with horror, and more to do with mystery and sleuthing, and one would be perfectly correct there. But doesn't the idea of death itself have something to do with Hallowe'en?

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