Friday, May 23, 2014

Bionic Commando (Capcom, 1987/1988)


Developed for the arcades by Capcom Co., Ltd., and released originally in Japan as "Top Secret" in 1987.

Conversions for the home computers MOSTLY by Software Creations, and released through Go! in 1988.

Commodore Amiga and Atari ST conversions by:
Coding - David J. Broadhurst
Music - Timothy and Mike Follin
Graphics - Andrew Threlfall

Amstrad CPC and ZX Spectrum conversions by:
Coding - Mike Follin
Music - Timothy Follin
Graphics - Andrew Threlfall

The European Commodore 64 conversion by:
Coding - Stephen Ruddy
Music - Timothy Follin
Graphics - Andrew Threlfall

Conversions for the IBM-PC compatibles and the US version for the Commodore 64 programmed by
Pacific Dataworks International, and released by Capcom in 1988.

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INTRODUCTION & GAME STATUS

When you're a young gamer, and have your favourite games, you have a tendency to disregard all the other versions of the game in existence, regardless of whether you have even tried them out or not. Since the first time I ever tried out the European version of Bionic Commando on the C64, I had for long been a bit biased towards it, even if I never got very far in it without cheats. A considerable number of years later, I found out that it was a conversion from an arcade game, which, to be honest, was a disappointment when I first tried it out. Of course, the Nintendo version of Bionic Commando was played by my Nintendo-owning friends, who thought it was the superior version. Well, I have to admit after all these years, that it really is the better game, but there's the thing: it's not the same game.
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