In part 2, we left off somewhere around 1997 or thereabouts, and were moving towards a more commercial game industry for the PC and console machines. We still have a few surprises to look forward to, and much ground to cover, because this will be the final entry in my version of such a history lesson. For this occasion, I drew that picture with Crayon Physics Deluxe, which I will talk more about later on in this entry. Of course, if some unexpected new information turns up, I'll make an appendix of sorts later on when I feel like. But for now, let's head on for the turn of the millennium and see what's happening.
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