At the end of Part 1, we had just decided to give up on the Commodore 64, and we had moved to the Amiga and Atari ST. When modems started increasing in homes and other, more community-based distribution methods began to develop and thrive, our indie games and their developers didn't have much place in world computer and video gaming press, but there was a lot of interesting things going on in our so-called cottage industry. We continue now with the 16-bits and move on simultaneously to the PC indie gaming scene, somewhat covering the years 1990-1996. If you haven't done so yet, and wish to read the first part before heading on with this post, check it out here.
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